Memories of Summer Camp

Summer vacation meant a respite from the drudgery and tedium the education system wrought upon us each year. Those precious few months away from overbearing homework and lectures were cherished by all. We would count down the last few days of the school year; teachers and students alike happily anticipating the beginning of summer break. While the teachers would no doubt conceive more evil study plans and dubious essays, the students would spend their time improving themselves through the art of play, games and good old fashioned relaxation.

Of course, Summer Camp was plan A for most parents; being far too busy with work and adult responsibilities to dedicate their whole day to entertaining their children over the summer. Summer Camp offered parents and guardians a convenient solution to this problem. Their work schedules would be kept intact and their children would be off learning and socializing with other kids during the week. It was basically school with all the boring bits cut out and replaced with recess and lunch time.

My summer camp experience was incredible. It’s where I first learned how to play Magic: The Gathering and Pokémon. As soon as we were let into the building, we would rush to our favorite spots, get settled, and bust out our card collections while we waited for the first planned activity of the morning. The large room we occupied was a classroom with several raised floors. We determined it to be a music classroom considering all the instruments stored away by the walls.

Once the cards were out, the energetic squabbles of card trades and duels filled the room. I was overwhelmed when I first experienced the hustle and bustle of kids haggling for rare cards, only able to observe and learn what I could about these strange card games. I had never played a trading card game of any sort before that point. The summers that preceded were filled with cartoons and soccer; one summer even had me out of commission as I had my tonsils removed. I remember being so fascinated by the quickness of gameplay. The rules seemed complex and daunting but I was determined to learn how to play. No way was I going to be left out of awesome gaming scenes like this!

It was the perfect time to learn how to play and make some new friends over the summer. Our field trips usually took us to the local mall, where we would all make a b-line for Wizards of the Coast. I’m sure the employees working there knew we were coming and welcomed the sudden flow of lunch money as we scoured the place for booster packs and starter decks.

This was how I got into Magic and Pokémon, and my obsession only grew after I got my Game Boy Color. That’s a post for another day, though.

Nostalgia

If there is anything I’ve learned from the gaming culture during the last decade, it’s that nostalgia has a considerable influence on our opinions. It’s no secret, and the psychology behind it is sound; we, as humans, tend to think back on memories passed with rose-tinted glasses. We’ve all heard about how green the grass is on the other side, and you can look back on your past failures with perfect clarity, believing you could make it right if only you could go back in time.

We mostly live our lives in the past, reminiscing about the moments that filled you with joy and warmth. We seek shelter in the cozy blanket of our cherished memories when we’re subjected to the chaotic natures of existence. We find comfort in the familiar and unease in the unknown. The very mention of a deviation from the norm instantly causes hesitation and uncertainty. Well, at least that’s the effect it usually has on me.

What drives this point home, in my opinion, is the fact that Intellectual Properties (IPs) from as far back as the mid-seventies still have a substantial foothold in the gaming industry of today. An IP refers to the creation and ownership of a concept. To name one example, Mario is an IP of Nintendo and has been a major influence on the gaming industry since his initial appearance in Donkey Kong (1981). Countless developers and designers endeavored to capture the same design structures and elements that made Mario so successful.

Today, one of the most popular games on Nintendo’s Wii U is Super Mario Maker; a game that lets players design their own levels and test their skills against the challenging trials put forth by their countless peers. The foundations of the games design are still more or less intact since it was introduced. The classic platformer with enemies and the occasional boss fight along with interesting and colorful level design. I’m sure you can find loads of articles out there that will tell you what makes Mario games so great.

My question is: Would the IP of Mario be met with the same reception it got in the early eighties today? It’s impossible to know for sure, but my gut tells me that nostalgia plays a bigger role in our opinion of games than we realize.